![]() Nic: I used the new Scion origin to create a megacorp called The T’Jell Shipping Alliance, a culture of shrews with protruding star-noses, whose favourite fast food chain eventually grew so wealthy and influential it subsumed their government. Nate: Is it the tale of the species you’ve created for this test game, by any. Reminds me of a tale I once heard involving burgers. Nic: Ah, funny you should mention burgers, actually. ![]() It’d be like trying to review a slice of gherkin on a burger - entirely possible, but best just to talk about the burger as a whole. It's a whole new game, every time a major bit of DLC comes out, so you can't really evaluate the DLC in isolation. Nate: Right - and even the stuff you're familiar with takes on a whole new set of implications when it's combined with new mechanics or systems. Nic: It's all quite a lot to take in really, isn't it? There's just so much in Stellaris, that when you play after a big update, it's hard to pick out what's new, and what's something you just haven't encountered before. (At this point, I'd like you to imagine regular contributor Nic Reuben smashing through the wall on a knackered space motorbike, before taking an open-necked chug on a can of space off-brand energy drink and throwing the can into a neutron star). Both the DLC and the patch focus hard on diplomacy, and so I thought it'd be a good idea to rope in a fellow space obsessive and see if, working together, we could befriend our way to dominion over the galaxy. Space opera strategy extravaganza Stellaris has a new DLC out, called Federations, and a massive free patch that overhauls a greater-than-usual number of the game's systems. Nate: The galaxy has been remade once again.
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